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Kotaku, Regular People, and Knowing When To Shut Up

8 Jul

I suppose there’s no harm in tossing in an extra comment on this. I do read (and, God help me, occasionally enjoy) Kotaku, so I’d rather it matured and improved rather than burnt out – even as a result of an internet-wide criticism bombardment. That said, this is a particularly inflamed scrote-wart of a news article, and listing all the ways in which the pus is seeping out would be a waste of everybody’s time, particularly when much deeper and more heartfelt rebuttals can be found elsewhere. I will, however, summarise my main two issues with it:

1) The use of ‘regular people’ as an umbrella term for people who aren’t normally into e-sports was a mistake, but it wasn’t Schiller’s to begin with. Bizarrely, though, instead of challenging or even ignoring the interviewee’s use of the term, she ran with it – thus twisting the mildly unfortunate choice of words (which even then had self-deprecating, rather than outwardly insulting, undertones) into something that felt snobbish and condescending. This was a chance to say “Hey, come on now, we’re all game fans here” and she blew it.

2) There’s a time and a place for first-person stuff, and this ain’t it. Why someone who boasts about their lack of interest in a community has been assigned to cover it is beyond me, but Schiller’s sheer determination to insert herself into a news piece, consisting mostly of someone else’s interview, is anecdotal writing at its worst – arrogant, narcissistic, but worst of all, irrelevant.

To be clear, I love what people like to call New Games Journalism. Done right, it’s funny, dramatic, haunting, incredulous, exciting, vivid and a great way to demonstrate a game’s strengths or weaknesses. Done badly, it’s a waste of good typeface. Some people are all too aware of that, and there’s nothing these puritans – who think their archaic, stony-faced, back-of-the-box style is the only way games writing can ever be – like to see more a piece like this. I’m still learning, to be perfectly honest, but it seems like the best thing to do when writing in the first-person is knowing when to shut the hell up and get back to the information you’re meant to be conveying. Jen Schiller crossed that line, mouth still moving. Both her and the quality of her article have suffered for it.

Oh why won’t you just go away

21 Jan twitterwhat

I’ve only suffered Twitter’s new ‘Who is this?’ non-feature for less than a day, and yet it’s sufficiently irritated me that I feel the pressing need to post a short yet disproportionately angry blog post about it. In case you don’t use Twitter (or do, and are just unfairly lucky), it looks like this:

The way I see it (which is indisputably correct, wise and fair at all times), this box utterly fails in three different regards:

1) It asks me if I’m wondering who it is, then makes no effort to tell me despite being very easily able to do so. Instead, if I DO want to know who it is – in the unlikely event that the name or picture doesn’t give away the famous comedian, Guardian writer or chat show host – then it’s up to me to find out. There’s nothing wrong with user agency, but to pose such a question then expect the answer to be anything other than “no”, “yes, tell me” or “no, I don’t care” is folly. The final of the three possible answers brings me on to…

2) If I’ve either stopped caring or never cared in the first place, there’s no visibly apparent method of making the stupid damn little box go away and leave me to microblog in peace. There’s the Close button, sure, but this tells terrible lies: the box will reappear as soon as you reload the page. I’ve had ulcers that were less irritating and buggered off quicker than this box.

3) It covers up part of the page – specifically, a part that has nothing to do with the contents of the box or what the box is referring to. Twitter has parked itself, clad in an afro wig and gibus, in the cinema seat directly in front of yours, and no matter how many times it agrees to move it returns to that seat every five minutes. It’s obviously a bastard.

At least when Facebook rolls out each new, increasingly pointless profile redesign it gives you a simple yes/no switch to let you choose when exactly it becomes forced upon you, which then disappears. I honestly can’t believe I’m saying this, but maybe other websites could stand to be a bit more like Facebook.

Addendum: this is the first post on this blog I wrote while under the influence of something other than a multi-hour game marathon. As far as I can tell there is little difference, except I made curiously fewer spelling errors.

“Kill meeeeee”

20 Jul

My hard drive is filled with in-game screenshots where ragdolls have got bent, caught, or impaled in a variety of rather entertaining positions – the kind where their legs point in directions God did not intend legs to point, that sort of thing. Every single one of those has just been outdone. The impossibly angled bones and hideous elongated limbs in this picture are enough to raise a smile, but it’s the face that gets exponentially funnier the longer you look at it:

I may update soon confirming whether or not this image will forever haunt my dreams.

(via I Get Your Fail)

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