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We need to talk about Esther

19 Feb

It’s a struggle to articulate the flaws of Dear Esther – of which there quite a few more than the flurry of 8s and 9s out of 10 would suggest – mainly because it’s surprisingly hard to describe the game itself, as I discovered two days ago when my housemate asked what the hell I was playing. Self-doubt starts to creep in even before you start typing out detailed complaints about the excruciatingly slow walking speed or the complete lack of anything to actually do, because this isn’t a game about doing – it’s a game about looking and listening. Still, it’s on Steam and it costs seven quid – the time for chin-stroking is over.

The main issue is that it’s a story-led affair without a very good story. I care more for the shouting, musclebound thugs of the Modern Warfare series more than the disembodied narrator, his dead wife slash girlfriend slash sister or the completely undefined entity I’m directing through the outer Hebrides, as Dear Esther has the kind of narrative the designers can easily explain away with “Oh, we want players to draw their own conclusions”, but instead awkwardly occupies the space between ‘compellingly vague’ and ‘an actual story’ – a depressing limbo filled with plot points that do exist, but have been cruelly denied any meaning. A few specifics get spelled out quite quickly, but they’re neither open to interpretation nor particularly interesting; someone called Esther has died in a motor accident, the narrator is very sad and wants to top himself because he’s ill anyway, he’s gone a bit nutty and is scribbling on the walls etc. etc. et goddamn c. For £6.99, that’s your lot. I’m increasingly losing patience with writers who expect me to fill in the gaps when they clearly had something specific in mind, but willfully neglected to include it. I’m not here to write fanfiction, I’m here to experience the story you – you! – wanted to tell. Unlike, say, The Stanley Parable, Dear Esther uses a hell of a lot of words to say absolutely nothing at all.

Which is a shame, because the island (which is frankly a better character than any of the ones with names) is beautiful. Stunning. Even when you’re being funnelled FPS-style to the end of each section, it feels expansive and barren, with some of the best caves in gaming – and that’s a lot of caves. The score is impossible to fault too, a restrained and ethereal mix of strings, keys and gentle vocals that hits the loneliness aspect out of the park. And herein lies another problem: you can experience all the best bits (landscapes and atmosphere) and avoid all the worst bits (holding down the W key for an hour and a half) of Dear Esther by simply watching someone play through it on YouTube, with no real effect on how you’d approach the barely-there story.

I truly love the concept of Dear Esther, the exciting notion of exploring hidden landscapes to uncover lost truths. Yet, for reasons I’ll probably never comprehend, it remains so reluctant to give up its secrets that I can only feel like I’m wasting my time even trying. Whether you consider Dear Esther to be a game, an experiment, an interactive story, or all three, that feeling can only ever be the sign of failure.

You should probably go see Chronicle

12 Feb

One of the upsides of my PC breaking, then PC World employing the most comprehensively incompetent repairmen in the West of Europe, is that I finally have an excuse to watch more films. This mostly involves dusting off my LoveFilm account or rewatching Biffy Clyro’s stunning live DVD (sample!), but I’m a lot more willing to be dragged to a cinema too – last week we saw The Grey, which I can’t honestly recommend to anyone who enjoys happiness and smiling. Yesterday we took advantage of the inexplicable deal Orange have made with theatres to get half-price tickets on Wednesdays, and checked out Chronicle. It’s pretty good.

Chronicle is part superhero movie, part coming-of-age tale and all masterclass in character writing. All three leads – the American high schoolers who mysteriously contract telekinesis – are both likeably charming and, importantly, broken in some way. Obviously Andrew, the introverted hero (of sorts) seen above silently murdering an innocent car, is worst off – his dad beats him, he eats alone and thinks nothing of carrying an ancient video camera around his school. Matt, Andrew’s cousin, is well-meaning but dangerously ignorant of his relative’s dark side, while Steve – an athlete, but a disarmingly friendly one – displays a lack of tact and understanding that has grim consequences. Still, even when Andrew’s power begin to corrupt him, he never seems like an outright jerk; on more than a few occasions, his misuse of an incredible power is incredibly cathartic. But it’s the humane, naturalistic dialogue that really sells the boys’ friendship. I repeatedly have issues with films that can’t reconcile narrative ambitions with convincing characterisation, a kind of “Pfft, nobody talks like that” cynicism. Chronicle actually seems to portray people having a conversation, not actors recalling lines from a script. Obviously, once you can believe in someone, you can actually start to give a damn – Andrew becomes more tragic, Matt more conflicted, Steve more affable.

To be honest, the makers could have easily stripped out the pseudo-USP: 95% of the movie is in ‘found footage’ style, captured from the perspective of Andrew’s video camera. That’s fine, but the footage is of such high quality and is so often the subject of telekinesis (allowing for suspiciously steady conventional pans, zooms and angles) that when that format is quietly ditched during the climax, nobody seemed to notice. The home-video schtick could have been ditched completely with barely any effect – every other aspect of Chronicles is so strong, silly tricks like this weren’t really necessary.

Offcuts: Due Date

25 Jan

Behold, the worst injustice in filmic history since that actor you like wasn’t nominated for that award you thought he should win: Due Date’s Metascore is twenty-two points lower than that of The Hangover. I. Know.

Zach Galifiankis plays pretty much the same oblivious, thumb-handed idiot in both films, but partnering him up with a quietly seething Robert Downey Jr. yields far funnier results than having him flanked by two equally stupid (but considerably more prone to hysterical screeching) manchildren. RDJ’s expecting father -a high-strung but straight-faced architect forced to roadtrip across the US with the bearded cretin that got him kicked off his plane – focuses his rage with laser precision. It’s genuinely funny when he punches a kid in the stomach, almost entirely because of the swiftness and efficiency of the blow – in an instant, the outburst has passed without so much of a changing facial expression. These kinds of moments are, simply put, far more entertaining and far less tiring than the prolonged screaming meltdowns that so often punctuate male-led comedies.

The story is predictable, the situations contrived, but Due Date boasts  some great staccato-ish gag delivery, gorgeous scenery and an enormously underrated double act (even though Galifiankis can’t match his co-star’s comedy chops, he’s likeable enough and absolutely sells the more dramatic bits) that probably won’t reform ever again. LoveFilm it, at the very least.

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