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You should probably go see Chronicle

12 Feb

One of the upsides of my PC breaking, then PC World employing the most comprehensively incompetent repairmen in the West of Europe, is that I finally have an excuse to watch more films. This mostly involves dusting off my LoveFilm account or rewatching Biffy Clyro’s stunning live DVD (sample!), but I’m a lot more willing to be dragged to a cinema too – last week we saw The Grey, which I can’t honestly recommend to anyone who enjoys happiness and smiling. Yesterday we took advantage of the inexplicable deal Orange have made with theatres to get half-price tickets on Wednesdays, and checked out Chronicle. It’s pretty good.

Chronicle is part superhero movie, part coming-of-age tale and all masterclass in character writing. All three leads – the American high schoolers who mysteriously contract telekinesis – are both likeably charming and, importantly, broken in some way. Obviously Andrew, the introverted hero (of sorts) seen above silently murdering an innocent car, is worst off – his dad beats him, he eats alone and thinks nothing of carrying an ancient video camera around his school. Matt, Andrew’s cousin, is well-meaning but dangerously ignorant of his relative’s dark side, while Steve – an athlete, but a disarmingly friendly one – displays a lack of tact and understanding that has grim consequences. Still, even when Andrew’s power begin to corrupt him, he never seems like an outright jerk; on more than a few occasions, his misuse of an incredible power is incredibly cathartic. But it’s the humane, naturalistic dialogue that really sells the boys’ friendship. I repeatedly have issues with films that can’t reconcile narrative ambitions with convincing characterisation, a kind of “Pfft, nobody talks like that” cynicism. Chronicle actually seems to portray people having a conversation, not actors recalling lines from a script. Obviously, once you can believe in someone, you can actually start to give a damn – Andrew becomes more tragic, Matt more conflicted, Steve more affable.

To be honest, the makers could have easily stripped out the pseudo-USP: 95% of the movie is in ‘found footage’ style, captured from the perspective of Andrew’s video camera. That’s fine, but the footage is of such high quality and is so often the subject of telekinesis (allowing for suspiciously steady conventional pans, zooms and angles) that when that format is quietly ditched during the climax, nobody seemed to notice. The home-video schtick could have been ditched completely with barely any effect – every other aspect of Chronicles is so strong, silly tricks like this weren’t really necessary.

Offcuts: Due Date

25 Jan

Behold, the worst injustice in filmic history since that actor you like wasn’t nominated for that award you thought he should win: Due Date’s Metascore is twenty-two points lower than that of The Hangover. I. Know.

Zach Galifiankis plays pretty much the same oblivious, thumb-handed idiot in both films, but partnering him up with a quietly seething Robert Downey Jr. yields far funnier results than having him flanked by two equally stupid (but considerably more prone to hysterical screeching) manchildren. RDJ’s expecting father -a high-strung but straight-faced architect forced to roadtrip across the US with the bearded cretin that got him kicked off his plane – focuses his rage with laser precision. It’s genuinely funny when he punches a kid in the stomach, almost entirely because of the swiftness and efficiency of the blow – in an instant, the outburst has passed without so much of a changing facial expression. These kinds of moments are, simply put, far more entertaining and far less tiring than the prolonged screaming meltdowns that so often punctuate male-led comedies.

The story is predictable, the situations contrived, but Due Date boastsĀ  some great staccato-ish gag delivery, gorgeous scenery and an enormously underrated double act (even though Galifiankis can’t match his co-star’s comedy chops, he’s likeable enough and absolutely sells the more dramatic bits) that probably won’t reform ever again. LoveFilm it, at the very least.

Offcuts: Fixing Modern Warfare 3

19 Jan

The sequel!

1) Make Akimbo Go To It’s Room And Think About What It’s Done

Most games of multiplayer MW3 are blisteringly fast. The excitement therefore comes in the fraction of a second it takes for you to meet an enemy, level your gun before they do, and be the first make an accurate hit. It’s an almost inconceivably brief period of interaction, but there are so many instances of this during one game that it isn’t really a problem.

All akimbo loadouts successfully remove this. Instead, their user simply strolls around, looking in the vague direction of any foe and liquefying them with a wall of hipfire spray before they can even bring up their sights. This isn’t tense, fair or fun for the victim, and – having tried this tactic myself in a couple of games – doesn’t provide any real satisfaction for the culprit.

It seems to me like, just maybe, secondary weapons should be used as secondary weapons? Making akimbo guns far less accurate than their two-handed default equivalent – even with Steady Aim – would encourage slower but more rewarding playstyles, without sacrificing their role as close-range backup for snipers.

2) Seriously, Why Are Flares Still Automatic?

The general de-emphasis of offensive killstreaks in favour of team-friendly Support pointstreaks is a huge leap in the right direction, but mighty Osprey choppers and AC-130 gunships still act undeservedly unassailable. When the best players are given even more opportunities to remotely blow up the losing team, is it really so much to ask to have them take their finger off the trigger for one second to deploy their defensive flares manually?

3) Even The Odds: Give Out Free Unlocks

One of the reasons I abandoned Battlefield 3 was that I was sick of getting killed by people with objectively superior weapon attachments to what I’d unlocked so far. Thanks to smaller maps, higher damage and lower recoil, this isn’t so much of an issue in MW3 – someone with an ACOG scope doesn’t necessarily have an absolute advantage over iron sights peasants (as in BF3). Still, the new Proficiencies (perks for weapons rather than people – lower recoil, better bullet penetration etc.) don’t start unlocking until several levels in, and new ones appear only infrequently after that.

It would be great if freshly-unlocked weapons came with all the Proficiency options included. There are still incentives to level up in attachments and camos, but newer players start out on a slightly more level playing field – and are free to experiment with different setups before they settle into a complete loadout.

 

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